Dying Light 2 is simultaneously a very exciting and interesting game from the footage seen last year. After the incredible, interesting preview footage we saw in 2019 E3 event we thought something interesting is coming soon but turns out to be a mere thought. The game has been delayed multiple times, and is currently without any sort of solid release date.
According to PolskiGamedev.pl, a Polish site that has been a reliable source of info on the Polish scene in the past, Dying Light 2 development is currently in “total disarray.” According to an anonymous Techland dev, the game’s plot and mechanics are continually in flux, which has stymied progress.
Dying Light 2 is a ‘total disarray’ first we had focus on story, then focus on gameplay…non-stop changing game mechanics. Morale is at an all time low, leadership has no idea what they’re doing.
Disorganization at the highest levels [like this] is embarrassing. It is still not known what this game should be. Other [studios] a year before the premiere are worried about fixing bugs. We don’t even have a vertical slice!
One of the main reasons that deviates Dying Light 2 is conflict between head writer Chris Avellone and creative director Adrian Ciszewski.
The story is, Avellone wants to create a complicated, layered RPG-style story, but that doesn’t necessarily match up with the type of game Techland wants to make. Avellone stated on a comment…
I like working on Dying Light 2, and I like working with Techland. Of course, we discussed individual elements of the project and of course it changed during subsequent iterations…but this is a normal part of the creation process.
Meanwhile, Ciszewski has insisted on getting his fingers into the story, and his constant tinkering with the game has forced a lot of work onto developers, with many having to work 9 am to 10 pm daily.
Our creative lead Ciszewski has coined the philosophy ‘design through iteration’ Every time he made an apparently ‘final decision’, it was reverted. People have worked really hard thinking they’re almost finished, but they never get to reach the finish line. It burns them out a lot.
Unfortunately, the Dying Light 2 crunch is reportedly having an adverse effect on Techland as a studio, as they’ve lost around 50 people in the last year which includes Pawel Rohleder, Techland’s former head of technology, who was largely responsible for the company’s impressive Chrome engine. PolskiGamedev.pl also stated that, they even heard a Microsoft buyout of Techland might be in the works.
Techland PR representative Ola Sondej has turn down Microsoft purchasing the studio on Twitter. Stating.., Techland was not acquired by another publisher. We’re still an independent studio, and will deliver Dying Light 2 on PC, Xbox One and PlayStation 4.
We’ll keep you posted if any update surfaces. Stay tuned!